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Tomb Raider: Definitive Edition Detailed, Hits PS4 January 28th

         
Tomb Raider

Hi everyone, I’m Scot Amos, executive producer at Crystal Dynamics. On January 28th of 2014, we’re bringing the award-winning Tomb Raider experience to PS4 within the type of Tomb Raider: Definitive Variation.

Recreating our franchise for PS4 used to be a real labor of affection for the staff. The severely acclaimed story and motion journey stay solidly intact and as riveting as ever. On the other hand, we took the chance to make use of the elevated horsepower of the hardware to create the Tomb Raider we all the time predicted.

We had a core crew right here at Crystal participating with the tremendous proficient groups at United Entrance Video games (who labored with Sq. Enix on Napping Canines) and Nixxes (whom Crystal has partnered with for the reason that Legacy of Kain days). Collectively, we pulled the sport aside and painstakingly rebuilt it with more desirable visible constancy, realism, and a brand new immersive richness to the sector.

Getting our gameplay as much as native 1080p intended rising all of our texture resolutions by way of over 4x so the small print and nuances can also be considered of their full glory. Alternatively, it’s subtleties like our subsurface scattering technology — how we handle reasonable lights results via strong/semi-strong subject — that we’re so pleased with, which carry a brand new glow to Lara’s pores and skin. All of those parts working in conjunction force a way more lifelike world than we’ve ever had.

All the recreation world — the perilous island of Yamatai — is alive as neatly. Foliage bends as Lara pushes thru it; timber whip within the wind; even fabric strikes courtesy of latest, extra refined physics modeling. Climate results lash the island with unheard of ranges of venom, and rain particles are dynamically lit as they slice via piercing searchlights. The in-recreation forged has additionally loved an improve — characters and enemies alike were more advantageous visually, whereas in-recreation destructibility has been given extra refinement to extend the feel that you’re leaving a mark on this world.

Alternatively, as all the time, it’s Lara who’s the superstar of the convey. As such, considered one of our boldest adjustments used to be to handcraft an all new, much more life like head and face version for her, making the most of the elevated energy of PS4. That is our first glimpse of our subsequent-era Lara. We additionally significantly better shader and lights results, including dynamic sweat, mud, and even blood for a brand new stage of visible acuity that reacts on Lara in several eventualities. Objects on Lara’s individual like her hiking axe or arrows now independently react to her actions and sway or jostle with an obsessive eye for element, additional including that nothing used to be too small for us to deal with.

Lara’s hair now advantages from TressFX technology — her hair strands are independently simulated and have interaction with environmental results, in addition to react to her each motion, handing over unparalleled, reasonable movement. This all-new Lara is Crystal’s first steps in opposition to the longer term. It’s a promising, compelling starting.

“Promising, compelling starting” is an effective description for our first few weeks within the PS4 generation. We’re very pleased with what our blended groups at Crystal, United Entrance Video games, and Nixxes have entire with Tomb Raider: Definitive Model. Whether or not you’re a diehard fan who collects each Tomb Raider title, or simply on the lookout for a gripping, cinematic motion-journey to counsel to pals, we’ve acquired an ideal sport for you. We’re extremely joyful to launch the sport and listen to your reactions. It’s been a privilege and a labor of affection for us, and we hope you delight in enjoying it as so much as we did making it.

All of the highest for the vacation season.